Leadership & Team Building Simulations:


 Lost Dutchman   

The Search for the Lost Dutchman’s Goldmine is a fast-paced, team building simulation that allows teams to experience communication issues, resource management, and team dynamics common to the workplace.  The simulation focuses on collaboration as its main outcome and links to quality, leadership, systems, communications and a variety of other organizational issues.  Experiential, visual, and interactive, it creates a positive learning environment in a high-impact and memorable way.


Paper Scrapers® is an engaging team-building simulation that explores project development, design and implementation. Teams compete against one another to design, build, and market a tower using supplied materials. After construction, teams present their structures and choose the one that best meets specified criteria. Participants learn the value of creating, planning, implementing and selling their teams’ respective project.

Paper Scrapers Brochure

Most managers would like to do a better job at ensuring employee satisfaction. They strive towards becoming better leaders, but sometimes, they need help. They need the opportunity to learn how to collaborate more effectively, redesign work processes, and manage internal and external change. Our award-winning change management simulation allows groups of employees to learn the value of redesigning how they work, internalize those insights and bring them back to their jobs. Plus, Paper Planes Inc. provides insights on how an organization or team can prepare for changes within their organizations. Participants play the roles of employees in an aircraft manufacturing company — assembler, inspector, tester and so forth. Teams have an opportunity to sell as many planes as they can make that meet specific visual and performance quality standards defined by the customer and also have the opportunity to redesign the process. 

Paper Planes Brochure

  Seven Seas             

Seven Seas Quest is a team building simulation that is ideal for demonstrating the need for systems and processes to effectively manage information and collaboration.  It is fast, high energy, and fun!

The challenge: Ships from Europe with sufficient resources to get to the 2 South Seas Islands. Each ship is to journey search of the ingredients to make medicine with which to stop the massive plague just starting. The journey of 18 months is long and difficult, but if teams manage their resources properly, they can return to a joyous reception by their countrymen and a celebration of the World!



Collaboration Journey